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3 Pokemon Titles That Didn't Get the Appreciation They Earned

Following a taste of world peace thanks to Pokemon Go, there's no question that the monster collecting series is about as popular video games around. Pikachu is every bit as recognizable as Disney's mascot, if not more so. The continued excitement surrounding trading card values guarantees almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral every year.

Yet despite that ubiquity and fame, some Pokémon games that remain overlooked. These are titles that failed to receive their fair shake, or were buried by the hype of the mainline series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Forerunner

An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Admittedly, modern titles include small features like these in recent entries—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on broadcasting the game 24/7. The individual who runs the channel states that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

The writer

David Garza

A passionate web developer and digital strategist with over a decade of experience in creating innovative online solutions.

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